Axis Z
Set the dimensionless z component of the rotation axis through the global origin.
Set the dimensionless z component of the rotation axis through the global origin.
Location
Geometry workspace → Rotate → Axis Z
Initial value: 1.
Set the dimensionless z component of the rotation axis through the global origin. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Using the value
Select the earlier inputs, set this control and choose Build All Geometry. Recheck downstream selections after the operation.
Troubleshooting
Inspect selected objects, overlap and retained inputs. For a rejected transform order, apply Scale before Rotate where appropriate instead of assuming every operation order is supported.