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  1. Where to find it
  2. How to use it
  3. Settings and initial values
  4. Result
  5. Troubleshooting

Cone

Create a tapered solid for a transition, nozzle or cone-shaped part.

Create a tapered solid for a transition, nozzle or cone-shaped part.

Where to find it

Geometry workspace; System → Geometry

How to use it

Set the radii and height, then inspect the orientation of the taper after building. Choose Build All Geometry to update Graphics.

Settings and initial values

SettingInitial valueMeaning
OriginCenterCenter uses the entered center coordinates. Corner currently adds max(Top radius, Bottom radius) in x and y, and Height / 2 in z in global coordinates. These offsets are not rotated with a tilted axis; prefer Center and explicit coordinates for tilted placement.
Top radius0.2[m]Set the radius of the end in the positive axis direction. Zero makes that end a tip; at least one end radius must be positive. Use a nonnegative length in metres or compatible units, such as 10[mm].
Bottom radius0.5[m]Set the radius of the end in the negative axis direction. Zero makes that end a tip; at least one end radius must be positive. Use a nonnegative length in metres or compatible units, such as 10[mm].
Height1[m]Set the axial distance between the bottom and top ends. Use a positive length in metres or compatible units, such as 10[mm].
Center X0[m]Set the global x coordinate of the cone center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Y0[m]Set the global y coordinate of the cone center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Z0[m]Set the global z coordinate of the cone center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Axis X0Set the dimensionless x component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Y0Set the dimensionless y component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Z1Set the dimensionless z component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.

Result

Built solids and their selectable entities appear in Graphics.

Troubleshooting

A radius and a diameter are not interchangeable. Check the field label and units before meshing a thin tip.

Cone — Telion 0.1.0-alpha | Telion