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  1. Where to find it
  2. How to use it
  3. Settings and initial values
  4. Result
  5. Troubleshooting

Ellipsoid

Create a smooth solid with different sizes along its principal axes.

Create a smooth solid with different sizes along its principal axes.

Where to find it

Geometry workspace; System → Geometry

How to use it

Set each axis dimension and position, then build and inspect the resulting proportions. Choose Build All Geometry to update Graphics.

Settings and initial values

SettingInitial valueMeaning
OriginCenterCenter uses the entered center coordinates. Corner currently adds Radius X in x, Radius Y in y, and Radius Z in z in global coordinates. These offsets are not rotated with a tilted axis; prefer Center and explicit coordinates for tilted placement.
Radius X0.75[m]Set the semiaxis along the ellipsoid's local x direction, not its full width. Use a positive length in metres or compatible units, such as 10[mm].
Radius Y0.5[m]Set the semiaxis along the ellipsoid's local y direction, not its full width. Use a positive length in metres or compatible units, such as 10[mm].
Radius Z0.25[m]Set the semiaxis along the ellipsoid axis, not its full length. Use a positive length in metres or compatible units, such as 10[mm].
Center X0[m]Set the global x coordinate of the ellipsoid center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Y0[m]Set the global y coordinate of the ellipsoid center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Z0[m]Set the global z coordinate of the ellipsoid center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Axis X0Set the dimensionless x component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Y0Set the dimensionless y component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Z1Set the dimensionless z component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.

Result

Built solids and their selectable entities appear in Graphics.

Troubleshooting

Unequal axes are intentional; do not use one radius for all axes unless a sphere is wanted.

Ellipsoid — Telion 0.1.0-alpha | Telion