ReferenceAvailable
Prism
Create a triangular prism with a constant cross-section.
Create a triangular prism with a constant cross-section.
Where to find it
Geometry workspace; System → Geometry
How to use it
Set Base width, Base height and Length, then position and orient its axis. Choose Build All Geometry to update Graphics.
Settings and initial values
| Setting | Initial value | Meaning |
|---|---|---|
| Origin | Center | Center uses the entered center coordinates. Corner currently adds Base width / 2 in x, Base height / 3 in y, and Length / 2 in z in global coordinates. These offsets are not rotated with a tilted axis; prefer Center and explicit coordinates for tilted placement. |
| Base width | 1[m] | Set the width of the triangular cross-section base in its local plane. Use a positive length in metres or compatible units, such as 10[mm]. |
| Base height | 0.75[m] | Set the perpendicular height from the triangular base to its apex. Use a positive length in metres or compatible units, such as 10[mm]. |
| Length | 1[m] | Set the extrusion length of the triangular prism along its axis. Use a positive length in metres or compatible units, such as 10[mm]. |
| Center X | 0[m] | Set the global x coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Center Y | 0[m] | Set the global y coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Center Z | 0[m] | Set the global z coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Axis X | 0 | Set the dimensionless x component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Y | 0 | Set the dimensionless y component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Z | 1 | Set the dimensionless z component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
Result
Built solids and their selectable entities appear in Graphics.
Troubleshooting
This primitive is triangular; for another polygon, create a Polygon Profile and Extrude it.