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  1. Where to find it
  2. How to use it
  3. Settings and initial values
  4. Result
  5. Troubleshooting

Prism

Create a triangular prism with a constant cross-section.

Create a triangular prism with a constant cross-section.

Where to find it

Geometry workspace; System → Geometry

How to use it

Set Base width, Base height and Length, then position and orient its axis. Choose Build All Geometry to update Graphics.

Settings and initial values

SettingInitial valueMeaning
OriginCenterCenter uses the entered center coordinates. Corner currently adds Base width / 2 in x, Base height / 3 in y, and Length / 2 in z in global coordinates. These offsets are not rotated with a tilted axis; prefer Center and explicit coordinates for tilted placement.
Base width1[m]Set the width of the triangular cross-section base in its local plane. Use a positive length in metres or compatible units, such as 10[mm].
Base height0.75[m]Set the perpendicular height from the triangular base to its apex. Use a positive length in metres or compatible units, such as 10[mm].
Length1[m]Set the extrusion length of the triangular prism along its axis. Use a positive length in metres or compatible units, such as 10[mm].
Center X0[m]Set the global x coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Y0[m]Set the global y coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Center Z0[m]Set the global z coordinate of the prism center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset.
Axis X0Set the dimensionless x component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Y0Set the dimensionless y component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.
Axis Z1Set the dimensionless z component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z.

Result

Built solids and their selectable entities appear in Graphics.

Troubleshooting

This primitive is triangular; for another polygon, create a Polygon Profile and Extrude it.

Prism — Telion 0.1.0-alpha | Telion