ReferenceAvailable
Rotate
Turn selected geometry around an axis through the global origin.
Turn selected geometry around an axis through the global origin.
Where to find it
Geometry workspace; System → Geometry
How to use it
Set Axis X/Y/Z and Angle, then inspect the orientation after building. The standard settings do not expose a separate center control. Choose Build All Geometry to update Graphics.
Settings and initial values
| Setting | Initial value | Meaning |
|---|---|---|
| Objects | all | Select earlier objects by label or a named selection; comma or semicolon separates labels and all selects available inputs. Confirm the highlight so an unrelated object is not transformed. |
| Keep input entities | false | When enabled, retain the original selected objects as well as the operation result. When disabled, replace the selected inputs with the result. Retained overlapping solids can require different material or mesh selections; inspect them before solving. |
| Angle | 90[deg] | Set the signed rotation around the chosen axis through the global origin. Unitless values are radians; use 90[deg] for a quarter turn. Negative angles reverse the direction. The standard Rotate settings do not expose a separate center control. |
| Axis X | 0 | Set the dimensionless x component of the rotation axis through the global origin. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Y | 0 | Set the dimensionless y component of the rotation axis through the global origin. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Z | 1 | Set the dimensionless z component of the rotation axis through the global origin. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
Result
Built solids and their selectable entities appear in Graphics.
Troubleshooting
Use explicit angle units and a second view to check the axis; a unitless angle is in radians.