ReferenceAvailable
Cylinder
Create a solid with a circular cross-section and a straight axis.
Create a solid with a circular cross-section and a straight axis.
Where to find it
Geometry workspace; System → Geometry
How to use it
Set Radius, Height and the center coordinates, then set the axis direction. Choose Build All Geometry to update Graphics.
Settings and initial values
| Setting | Initial value | Meaning |
|---|---|---|
| Origin | Center | Origin currently does not change the built cylinder. Center X, Center Y and Center Z remain its center for either choice; use those coordinates to position it. Do not rely on a Corner preview shift for meshing. |
| Radius | 0.5[m] | Set the circular cross-section radius, not its diameter. Use a positive length in metres or compatible units, such as 10[mm]. |
| Height | 1[m] | Set the full axial length, extending half on either side of the cylinder center. Use a positive length in metres or compatible units, such as 10[mm]. |
| Center X | 0[m] | Set the global x coordinate of the cylinder center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Center Y | 0[m] | Set the global y coordinate of the cylinder center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Center Z | 0[m] | Set the global z coordinate of the cylinder center in metres or compatible units. Review Origin because some primitives apply an additional Corner offset. |
| Axis X | 0 | Set the dimensionless x component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Y | 0 | Set the dimensionless y component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
| Axis Z | 1 | Set the dimensionless z component of the primitive axis. The three components are normalized, so their magnitude does not change the object size. Use a nonzero vector; a zero vector currently falls back to global +z. |
Result
Built solids and their selectable entities appear in Graphics.
Troubleshooting
Origin currently does not change the built cylinder; use its center coordinates and inspect the built geometry.