Count Z
Choose the number of array positions along global z, including the original position.
Choose the number of array positions along global z, including the original position.
Location
Geometry workspace → Array → Count Z
Initial value: 1.
Choose the number of array positions along global z, including the original position. Enter an integer of at least 1; the current calculation rounds down and clamps smaller values to 1. The product of the three counts is the number of positions per input object.
Using the value
Select the earlier inputs, set this control and choose Build All Geometry. Recheck downstream selections after the operation.
Troubleshooting
Inspect selected objects, overlap and retained inputs. For a rejected transform order, apply Scale before Rotate where appropriate instead of assuming every operation order is supported.